Dev update 2023-08-25


It's been great to see all the feedback these last few weeks (mainly on this page), I feel like Level 4 hit the mark and my plan is to continue with that approach going forward. I.e., multiple characters, plenty of H content, enemies to not completely dominate the gameplay, side-missions to keep things interesting, secret stuff to find, and a continuation of the storyline. I put together a rough gameplan for level 5 a few weeks back that I think will work well, and I'm looking forward to delivering on that.

However, during final testing before the Level 4 release, I went back and played the game from the beginning to make sure I didn't break anything. And I gotta say I didn't like what I have with Level 1. It was too hard (even for me), arduous AF, not very interesting, and clunky. I can leave it as is, but my concern is new players will try the game, find Level 1 to be crap, and then abandon the game. I'm sure everyone wants a whole new level with new enemies and everything, but it seems wise to make Level 1 better asap, and I think you folks will like the new changes as well.

So the next version will have a new Level 1 and I'm going to try and make it like Level 4. It will include most if not all of what's there, but with the following changes:
- It will be easier: Val will start with 2 grenades and will have a 50% faster rate of fire. There will also be fewer zombies and more time between spawns in certain sections.
- Existing dialogue will be improved: I'll make it a little less 'cheeseball'
- New characters: I plan to add 2 new NPCs
- New animations: I plan to have at least 4 new H anims
- A new side mission
- A new secret or 2

I've begun work on a lot of this and things are moving along well. Given my schedule I'm giving myself until the end of Sep to release the next version but I'm hoping to get it out sooner.

Would love to get your thoughts on any of this, feel free to post a comment.

Get Val Karee

Comments

Log in with itch.io to leave a comment.

played the full game and i liked it alot , do wish there was a bit more variety in the enemies and animations but im just nit picking ,XD

Glad you like it.  I'm sick of zombies, too, so there will be new enemies in level 5 and beyond. What animation variety are you thinking? 

hmm well how bout some evolution of it , cant go wrong with tentacles or such , or even some sort of hive queen , as far as animations go , u could always make is so the more enemies are present the more they try and pile on for gangbang , 

Hey - Not sure why I never got notified of your comment, but thx for the ideas.  FYI I'm limited by the tools I use and my 3d animation software only supports human forms, so things like bugs and tentacles are not an option at the moment (looking into ways to hack it but it will take a while).  My plan is to add new enemy types but also use NPC's to increase animation variety.  There will also be more traps like the spikes and sawblades, which open up guro animation options.  And Val's gonna get meaner, so we might see her perform her own type of guro anims.  Stay tuned for the next release.

well considering what your working with , your doing fantastic , i moonlight as a game tester so im sorta a personal tester for a few devs , cant realy find much wrong with your game , so ya , keep it up XD

Thanks.  There are a group of fans who beta test it with every release, they're good at catching bugs.  You're welcome to test if you like.